Graphic novels are evolving with each passing day with a new
line of art, content pattern and overall presentation that attract people of all
ages
We
all have grown up reading comic books. Probably that was the only thing I read
without much fuss. Even now, going back to those old paper feel brings joy to
me. That is the charm of a comical representation of a story. But time has
changed now. We all have grown up. And so have the unique comic characters
which speak less and express more… that is the age of graphic novels; dark, undertone,
and at times, surfacing the sub-culture of the society we live in.
Special events are held to
celebrate this graphical art form. Barbara Chamberlin, Senior Lecturer,
University of Brighton teaches a module called ‘Reading the Graphic Novel’ to undergraduates
on English Language, Media, Literature and Film and Screen Studies degrees. She
is also currently curating an event in May 2014, which celebrates comics in
Brighton. According to her, a 'graphic novel' is under much scholarly and
artistic debate. “It can be seen as an extended comic, stories told using
combinations of sequential images and text working together to create a
narrative,” she informs. Jason Quinn, Head –
Creative Content, Campfire Graphic Novels in India says that graphic
novels are generally self-contained and its interest in the Indian subcontinent
is building up. “‘A Contract with God’ by Will Eisner in the late ’70s was a serious work of art. Before
that people would think about the graphic novels as a waste of time. But from
there, I assume, people started taking this art seriously. ‘The Dark Knight
Returns’ by Frank Miller and Alan Moore’s Watchmen are also quite intriguing,”
he recalls.
The interest could be gauged by the recent Massive Open Online
Course (MOOC) on comics which was attended by over 40,000 people worldwide. In today’s context, a copy writer has to sync well
with the illustrator to bring about a quality work. “They act as a team and a
project on graphic novel can very well take a complete year, which is quite
demanding. The hard efforts are now getting recognised which is a good sign for
this industry and visibly, all major publication groups are venturing into this
field. It is certainly the future,” Quinn says.
Growing interest
Graphic
novels have created its own niche audience who are ardent followers of the new
trends, characters and activities going on in the world without having to read at
all. Reading, to an extent, is a passé. It has the ability to engross all age
groups offering them a distinct world of illusions and imaginations. Graphic
novels would tend to have more mature themes than comics and are thicker just
like regular novels. Campfire has now gained a reputation of producing some
interesting graphic novels and is getting demands for more. Events like
ComicCon International have certainly helped a lot in generating awareness about
it.
Comic-Con International is considered as the Mecca
for the lovers of this art form. David Glanzer,
Director of Marketing and Public Relations for the event, says, “We also
have a sister show WonderCon Anaheim that we are preparing for. The fun aspect
of both Comic-Con International and WonderCon is that we feature a diversity of
exhibitors as well as programming.” Here, attendees to both shows can find out
the inner workings of a variety of artistic endeavours directly from the
premier individuals in those fields.
Evolving characteristics
Subtlety,
serious literatures have taken over as the subject for graphic novels. Quinn
explains, “The way Japanese have used subjects in their graphic novels tell us
about an interesting trend. They have comics on every subject; from gardening
to real life instances to fiction. I believe, graphic novels are slowly getting
there where all subjects will be delved into. We have also done books on Mother
Teresa, Steve Jobs and other historical subjects.” However, Chamberlin informs, the recent trends show that
writers are exploring new areas such as comics journalism, graphic medicine and memoir. “Graphic novels are aimed at children (and
research has indicated how comics can facilitate learning to read, understanding
school curricula, even learning another language) but a growing area of graphic
novel writing is very much aimed at an adult market,” she adds.
Existing since 1970, Comic-Con originally focused on
creating interest on comic art, fantasy literature and movies. “These were
areas of art that we felt didn't receive as much recognition as they probably
should. We are happy that over the years, movies, fantasy literature and of
course, comics are being recognised for their artistic achievements as well as
their entertainment value,” remarks Glanzer.
Growing
popularity
Graphic novels and comics is a
burgeoning area of academic study across a wide range of disciplines. The use
of text and images create narratives to tell stories in a way no other medium
can. Graphic novels are
frequently being adapted into films (consider the number of superhero films in
recent years), other, less obvious adaptations, into TV series or is literature
adapted into comics form. There is also a strong link between comics and gaming,
Chamberlin says.
With latest technologies, the scope
is growing. “Clearly, digital publishing creates almost infinite possibilities
with graphic novels. However, the market for tangible hard copies exists, where
the reading experience is different and for some, like myself, is so much more
pleasurable and real,” she argues. On the other hand, Quinn says, “Mobile technology is certainly taking the story forward
as it is much more accessible. I am comic book fan myself and online option is
great. At the same time, the conventional aspect will continue nevertheless.”
“Graphic novels are more serious with limited
text. That said the first step towards graphic novels certainly goes through
the world of comics,” Quinn remarks. And thus, graphic novels just prove that the
saying - ‘pictures tell a story’ - is true to the core. You can tell a story
with limited or no words at all.
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